home *** CD-ROM | disk | FTP | other *** search
- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- /* hack.c - version 1.0.3 */
-
- #include <stdio.h>
- #include "hack.h"
-
- extern char news0();
- extern char *nomovemsg;
- extern char *exclam();
- extern struct obj *addinv();
- extern boolean hmon();
-
- /* called on movement:
- 1. when throwing ball+chain far away
- 2. when teleporting
- 3. when walking out of a lit room
- */
- unsee() {
- register x,y;
- register struct rm *lev;
-
- /*
- if(u.udispl){
- u.udispl = 0;
- newsym(u.udisx, u.udisy);
- }
- */
- #ifndef QUEST
- if(seehx){
- seehx = 0;
- } else
- #endif QUEST
- for(x = u.ux-1; x < u.ux+2; x++)
- for(y = u.uy-1; y < u.uy+2; y++) {
- if(!isok(x, y)) continue;
- lev = &levl[x][y];
- #ifdef DGK
- if(!lev->lit && lev->scrsym == symbol.room) {
- #else
- if(!lev->lit && lev->scrsym == '.') {
- #endif DGK
- lev->scrsym =' ';
- lev->new = 1;
- on_scr(x,y);
- }
- }
- }
-
- /* called:
- in eat.c: seeoff(0) - blind after eating rotten food
- in mon.c: seeoff(0) - blinded by a yellow light
- in mon.c: seeoff(1) - swallowed
- in do.c: seeoff(0) - blind after drinking potion
- in do.c: seeoff(1) - go up or down the stairs
- in trap.c:seeoff(1) - fall through trapdoor
- */
- seeoff(mode) /* 1 to redo @, 0 to leave them */
- { /* 1 means misc movement, 0 means blindness */
- register x,y;
- register struct rm *lev;
-
- if(u.udispl && mode){
- u.udispl = 0;
- levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
- }
- #ifndef QUEST
- if(seehx) {
- seehx = 0;
- } else
- #endif QUEST
- if(!mode) {
- for(x = u.ux-1; x < u.ux+2; x++)
- for(y = u.uy-1; y < u.uy+2; y++) {
- if(!isok(x, y)) continue;
- lev = &levl[x][y];
- #ifdef DGK
- if(!lev->lit && lev->scrsym == symbol.room)
- #else
- if(!lev->lit && lev->scrsym == '.')
- #endif DGK
- lev->seen = 0;
- }
- }
- }
-
- domove()
- {
- xchar oldx,oldy;
- register struct monst *mtmp;
- register struct rm *tmpr,*ust;
- struct trap *trap;
- register struct obj *otmp;
-
- u_wipe_engr(rnd(5));
-
- if(inv_weight() > 0){
- pline("You collapse under your load.");
- nomul(0);
- return;
- }
- if(u.uswallow) {
- u.dx = u.dy = 0;
- u.ux = u.ustuck->mx;
- u.uy = u.ustuck->my;
- } else {
- if(Confusion) {
- do {
- confdir();
- } while(!isok(u.ux+u.dx, u.uy+u.dy) ||
- IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
- }
- if(!isok(u.ux+u.dx, u.uy+u.dy)){
- nomul(0);
- return;
- }
- }
-
- ust = &levl[u.ux][u.uy];
- oldx = u.ux;
- oldy = u.uy;
- if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
- nomul(0);
- if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
- u.uy+u.dy != u.ustuck->my)) {
- if(dist(u.ustuck->mx, u.ustuck->my) > 2){
- /* perhaps it fled (or was teleported or ... ) */
- u.ustuck = 0;
- } else {
- if(Blind) pline("You cannot escape from it!");
- else pline("You cannot escape from %s!",
- mon_nam(u.ustuck));
- nomul(0);
- return;
- }
- }
- if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
- /* attack monster */
-
- nomul(0);
- gethungry();
- if(multi < 0) return; /* we just fainted */
-
- /* try to attack; note that it might evade */
- if(attack(u.uswallow ? u.ustuck : mtmp))
- return;
- }
- /* not attacking an animal, so we try to move */
- if(u.utrap) {
- if(u.utraptype == TT_PIT) {
- pline("You are still in a pit.");
- u.utrap--;
- } else {
- pline("You are caught in a beartrap.");
- if((u.dx && u.dy) || !rn2(5)) u.utrap--;
- }
- return;
- }
- tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
- if(IS_ROCK(tmpr->typ) ||
- (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
- flags.move = 0;
- nomul(0);
- return;
- }
- if (moverock() < 0) return;
- if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
- IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
- invent && inv_weight()+40 > 0) {
- pline("You are carrying too much to get through.");
- nomul(0);
- return;
- }
- if(Punished &&
- DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
- if(carried(uball)) {
- movobj(uchain, u.ux, u.uy);
- goto nodrag;
- }
-
- if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
- /* leave ball, move chain under/over ball */
- movobj(uchain, uball->ox, uball->oy);
- goto nodrag;
- }
-
- if(inv_weight() + ((int) uball->owt>>1) > 0) {
- pline("You cannot %sdrag the heavy iron ball.",
- invent ? "carry all that and also " : "");
- nomul(0);
- return;
- }
-
- movobj(uball, uchain->ox, uchain->oy);
- unpobj(uball); /* BAH %% */
- uchain->ox = u.ux;
- uchain->oy = u.uy;
- nomul(-2);
- nomovemsg = "";
- nodrag: ;
- }
- u.ux += u.dx;
- u.uy += u.dy;
- if(flags.run) {
- if(tmpr->typ == DOOR ||
- (xupstair == u.ux && yupstair == u.uy) ||
- (xdnstair == u.ux && ydnstair == u.uy))
- nomul(0);
- }
-
- if(tmpr->typ == POOL && !Levitation)
- drown(); /* not necessarily fatal */
-
- /*
- if(u.udispl) {
- u.udispl = 0;
- newsym(oldx,oldy);
- }
- */
- if(!Blind) {
- #ifdef QUEST
- setsee();
- #else
- if(ust->lit) {
- if(tmpr->lit) {
- if(tmpr->typ == DOOR)
- prl1(u.ux+u.dx,u.uy+u.dy);
- else if(ust->typ == DOOR)
- nose1(oldx-u.dx,oldy-u.dy);
- } else {
- unsee();
- prl1(u.ux+u.dx,u.uy+u.dy);
- }
- } else {
- if(tmpr->lit) setsee();
- else {
- prl1(u.ux+u.dx,u.uy+u.dy);
- if(tmpr->typ == DOOR) {
- if(u.dy) {
- prl(u.ux-1,u.uy);
- prl(u.ux+1,u.uy);
- } else {
- prl(u.ux,u.uy-1);
- prl(u.ux,u.uy+1);
- }
- }
- }
- nose1(oldx-u.dx,oldy-u.dy);
- }
- #endif QUEST
- } else {
- pru();
- }
- if(!flags.nopick) pickup(1);
- if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */
- (void) inshop();
- if(!Blind) read_engr_at(u.ux,u.uy);
- }
-
- static
- moverock() {
- register xchar rx, ry;
- register struct obj *otmp;
- register struct trap *ttmp;
-
- while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
- rx = u.ux+2*u.dx;
- ry = u.uy+2*u.dy;
- nomul(0);
- if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
- (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
- !sobj_at(ENORMOUS_ROCK, rx, ry)) {
- if(m_at(rx,ry)) {
- pline("You hear a monster behind the rock.");
- pline("Perhaps that's why you cannot move it.");
- goto cannot_push;
- }
- if(ttmp = t_at(rx,ry))
- switch(ttmp->ttyp) {
- case PIT:
- pline("You push the rock into a pit!");
- deltrap(ttmp);
- delobj(otmp);
- pline("It completely fills the pit!");
- continue;
- case TELEP_TRAP:
- pline("You push the rock and suddenly it disappears!");
- delobj(otmp);
- continue;
- }
- if(levl[rx][ry].typ == POOL) {
- levl[rx][ry].typ = ROOM;
- mnewsym(rx,ry);
- prl(rx,ry);
- pline("You push the rock into the water.");
- pline("Now you can cross the water!");
- delobj(otmp);
- continue;
- }
- otmp->ox = rx;
- otmp->oy = ry;
- /* pobj(otmp); */
- if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
- if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
-
- { static long lastmovetime;
- /* note: this var contains garbage initially and
- after a restore */
- if(moves > lastmovetime+2 || moves < lastmovetime)
- pline("With great effort you move the enormous rock.");
- lastmovetime = moves;
- }
- } else {
- pline("You try to move the enormous rock, but in vain.");
- cannot_push:
- if((!invent || inv_weight()+90 <= 0) &&
- (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
- && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
- pline("However, you can squeeze yourself into a small opening.");
- break;
- } else
- return (-1);
- }
- }
- return (0);
- }
-
- movobj(obj, ox, oy)
- register struct obj *obj;
- register int ox, oy;
- {
- /* Some dirty programming to get display right */
- freeobj(obj);
- unpobj(obj);
- obj->nobj = fobj;
- fobj = obj;
- obj->ox = ox;
- obj->oy = oy;
- }
-
- dopickup(){
- if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
- pline("There is nothing here to pick up.");
- return(0);
- }
- if(Levitation) {
- pline("You cannot reach the floor.");
- return(1);
- }
- pickup(0);
- return(1);
- }
-
- pickup(all)
- {
- register struct gold *gold;
- register struct obj *obj, *obj2;
- register int wt;
-
- if(Levitation) return;
- #ifdef DGK
- if (all && !flags.pickup) {
- int ct = 0;
-
- for (obj = fobj; obj; obj = obj->nobj)
- if (obj->ox == u.ux && obj->oy == u.uy)
- if (!Punished || obj != uchain)
- ct++;
- /* If there are any objects here, or if there is some gold
- * here, stop running and take a look.
- */
- if (ct || g_at(u.ux, u.uy)) {
- if (flags.run)
- nomul(0);
- /* Show my position (but monsters haven't moved yet)
- */
- nscr();
- dolook();
- }
- return;
- }
- #endif DGK
- while(gold = g_at(u.ux,u.uy)) {
- pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
- u.ugold += gold->amount;
- flags.botl = 1;
- freegold(gold);
- if(flags.run) nomul(0);
- if(Invisible) newsym(u.ux,u.uy);
- }
- /* check for more than one object */
- if(!all) {
- register int ct = 0;
-
- for(obj = fobj; obj; obj = obj->nobj)
- if(obj->ox == u.ux && obj->oy == u.uy)
- if(!Punished || obj != uchain)
- ct++;
- if(ct < 2)
- all++;
- else
- pline("There are several objects here.");
- }
-
- for(obj = fobj; obj; obj = obj2) {
- obj2 = obj->nobj; /* perhaps obj will be picked up */
- if(obj->ox == u.ux && obj->oy == u.uy) {
- if(flags.run) nomul(0);
-
- /* do not pick up uchain */
- if(Punished && obj == uchain)
- continue;
-
- if(!all) {
- char c;
-
- pline("Pick up %s ? [ynaq]", doname(obj));
- while(!index("ynaq ", (c = readchar())))
- bell();
- if(c == 'q') return;
- if(c == 'n') continue;
- if(c == 'a') all = 1;
- }
-
- if(obj->otyp == DEAD_COCKATRICE && !uarmg){
- pline("Touching the dead cockatrice is a fatal mistake.");
- pline("You turn to stone.");
- killer = "cockatrice cadaver";
- done("died");
- }
-
- if(obj->otyp == SCR_SCARE_MONSTER){
- if(!obj->spe) obj->spe = 1;
- else {
- /* Note: perhaps the 1st pickup failed: you cannot
- carry anymore, and so we never dropped it -
- let's assume that treading on it twice also
- destroys the scroll */
- pline("The scroll turns to dust as you pick it up.");
- delobj(obj);
- continue;
- }
- }
-
- wt = inv_weight() + obj->owt;
- if(wt > 0) {
- if(obj->quan > 1) {
- /* see how many we can lift */
- extern struct obj *splitobj();
- int savequan = obj->quan;
- int iw = inv_weight();
- int qq;
- for(qq = 1; qq < savequan; qq++){
- obj->quan = qq;
- if(iw + weight(obj) > 0)
- break;
- }
- obj->quan = savequan;
- qq--;
- /* we can carry qq of them */
- if(!qq) goto too_heavy;
- pline("You can only carry %s of the %s lying here.",
- (qq == 1) ? "one" : "some",
- doname(obj));
- (void) splitobj(obj, qq);
- /* note: obj2 is set already, so we'll never
- * encounter the other half; if it should be
- * otherwise then write
- * obj2 = splitobj(obj,qq);
- */
- goto lift_some;
- }
- too_heavy:
- pline("There %s %s here, but %s.",
- (obj->quan == 1) ? "is" : "are",
- doname(obj),
- !invent ? "it is too heavy for you to lift"
- : "you cannot carry anymore");
- break;
- }
- lift_some:
- if(inv_cnt() >= 52) {
- pline("Your knapsack cannot accomodate anymore items.");
- break;
- }
- if(wt > -5) pline("You have a little trouble lifting");
- freeobj(obj);
- if(Invisible) newsym(u.ux,u.uy);
- addtobill(obj); /* sets obj->unpaid if necessary */
- { int pickquan = obj->quan;
- int mergquan;
- if(!Blind) obj->dknown = 1; /* this is done by prinv(),
- but addinv() needs it already for merging */
- obj = addinv(obj); /* might merge it with other objects */
- mergquan = obj->quan;
- obj->quan = pickquan; /* to fool prinv() */
- prinv(obj);
- obj->quan = mergquan;
- }
- }
- }
- }
-
- /* stop running if we see something interesting */
- /* turn around a corner if that is the only way we can proceed */
- /* do not turn left or right twice */
- lookaround(){
- register x,y,i,x0,y0,m0,i0 = 9;
- register int corrct = 0, noturn = 0;
- register struct monst *mtmp;
- #ifdef lint
- /* suppress "used before set" message */
- x0 = y0 = 0;
- #endif lint
- if(Blind || flags.run == 0) return;
- if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
- #ifdef QUEST
- if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
- #endif QUEST
- for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
- if(x == u.ux && y == u.uy) continue;
- if(!levl[x][y].typ) continue;
- if((mtmp = m_at(x,y)) && !mtmp->mimic &&
- (!mtmp->minvis || See_invisible)){
- if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
- goto stop;
- } else mtmp = 0; /* invisible M cannot influence us */
- if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
- #ifdef DGK
- {
- register uchar sym = levl[x][y].scrsym;
-
- if (sym == symbol.vwall || sym == symbol.hwall
- || sym == symbol.room || sym == ' ' || IS_CORNER(sym))
- continue;
- else if (sym == symbol.door) {
- if(x != u.ux && y != u.uy) continue;
- if(flags.run != 1) goto stop;
- goto corr;
- } else if (sym == symbol.corr) {
- corr:
- if(flags.run == 1 || flags.run == 3) {
- i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
- if(i > 2) continue;
- if(corrct == 1 && DIST(x,y,x0,y0) != 1)
- noturn = 1;
- if(i < i0) {
- i0 = i;
- x0 = x;
- y0 = y;
- m0 = mtmp ? 1 : 0;
- }
- }
- corrct++;
- continue;
- } else if (sym == '^') {
- if(flags.run == 1) goto corr; /* if you must */
- if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
- continue;
- } else { /* e.g. objects or trap or stairs */
- if(flags.run == 1) goto corr;
- if(mtmp) continue; /* d */
- }
- stop:
- nomul(0);
- return;
- }
- #else
- switch(levl[x][y].scrsym){
- case '|':
- case '-':
- case '.':
- case ' ':
- break;
- case '+':
- if(x != u.ux && y != u.uy) break;
- if(flags.run != 1) goto stop;
- /* fall into next case */
- case CORR_SYM:
- corr:
- if(flags.run == 1 || flags.run == 3) {
- i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
- if(i > 2) break;
- if(corrct == 1 && DIST(x,y,x0,y0) != 1)
- noturn = 1;
- if(i < i0) {
- i0 = i;
- x0 = x;
- y0 = y;
- m0 = mtmp ? 1 : 0;
- }
- }
- corrct++;
- break;
- case '^':
- if(flags.run == 1) goto corr; /* if you must */
- if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
- break;
- default: /* e.g. objects or trap or stairs */
- if(flags.run == 1) goto corr;
- if(mtmp) break; /* d */
- stop:
- nomul(0);
- return;
- }
- #endif DGK
- }
- #ifdef QUEST
- if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
- #endif QUEST
- if(corrct > 1 && flags.run == 2) goto stop;
- if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
- (corrct == 1 || (corrct == 2 && i0 == 1))) {
- /* make sure that we do not turn too far */
- if(i0 == 2) {
- if(u.dx == y0-u.uy && u.dy == u.ux-x0)
- i = 2; /* straight turn right */
- else
- i = -2; /* straight turn left */
- } else if(u.dx && u.dy) {
- if((u.dx == u.dy && y0 == u.uy) ||
- (u.dx != u.dy && y0 != u.uy))
- i = -1; /* half turn left */
- else
- i = 1; /* half turn right */
- } else {
- if((x0-u.ux == y0-u.uy && !u.dy) ||
- (x0-u.ux != y0-u.uy && u.dy))
- i = 1; /* half turn right */
- else
- i = -1; /* half turn left */
- }
- i += u.last_str_turn;
- if(i <= 2 && i >= -2) {
- u.last_str_turn = i;
- u.dx = x0-u.ux, u.dy = y0-u.uy;
- }
- }
- }
-
- /* something like lookaround, but we are not running */
- /* react only to monsters that might hit us */
- monster_nearby() {
- register int x,y;
- register struct monst *mtmp;
- if(!Blind)
- for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
- if(x == u.ux && y == u.uy) continue;
- if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
- !mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
- !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */
- (!mtmp->minvis || See_invisible))
- return(1);
- }
- return(0);
- }
-
- #ifdef QUEST
- cansee(x,y) xchar x,y; {
- register int dx,dy,adx,ady,sdx,sdy,dmax,d;
- if(Blind) return(0);
- if(!isok(x,y)) return(0);
- d = dist(x,y);
- if(d < 3) return(1);
- if(d > u.uhorizon*u.uhorizon) return(0);
- if(!levl[x][y].lit)
- return(0);
- dx = x - u.ux; adx = abs(dx); sdx = sgn(dx);
- dy = y - u.uy; ady = abs(dy); sdy = sgn(dy);
- if(dx == 0 || dy == 0 || adx == ady){
- dmax = (dx == 0) ? ady : adx;
- for(d = 1; d <= dmax; d++)
- if(!rroom(sdx*d,sdy*d))
- return(0);
- return(1);
- } else if(ady > adx){
- for(d = 1; d <= ady; d++){
- if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
- !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
- return(0);
- }
- return(1);
- } else {
- for(d = 1; d <= adx; d++){
- if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
- !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
- return(0);
- }
- return(1);
- }
- }
-
- rroom(x,y) register int x,y; {
- return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
- }
-
- #else
-
- cansee(x,y) xchar x,y; {
- if(Blind || u.uswallow) return(0);
- if(dist(x,y) < 3) return(1);
- if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
- y <= seehy) return(1);
- return(0);
- }
- #endif QUEST
-
- sgn(a) register int a; {
- return((a > 0) ? 1 : (a == 0) ? 0 : -1);
- }
-
- #ifdef QUEST
- setsee()
- {
- register x,y;
-
- if(Blind) {
- pru();
- return;
- }
- for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
- for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
- if(cansee(x,y))
- prl(x,y);
- }
- }
-
- #else
-
- setsee()
- {
- register x,y;
-
- if(Blind) {
- pru();
- return;
- }
- if(!levl[u.ux][u.uy].lit) {
- seelx = u.ux-1;
- seehx = u.ux+1;
- seely = u.uy-1;
- seehy = u.uy+1;
- } else {
- for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
- for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
- for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
- for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
- }
- for(y = seely; y <= seehy; y++)
- for(x = seelx; x <= seehx; x++) {
- prl(x,y);
- }
- if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
- else {
- if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
- if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
- if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
- if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
- }
- }
- #endif QUEST
-
- #ifdef DGK
- /* This is a bug fix by ab@unido
- */
- nomul(nval)
- register nval;
- {
- if(multi < nval) return;
- multi = nval;
- flags.mv = flags.run = 0;
- }
-
- #else
- nomul(nval)
- register nval;
- {
- if(multi < 0) return;
- multi = nval;
- flags.mv = flags.run = 0;
- }
- #endif DGK
-
- abon()
- {
- if(u.ustr == 3) return(-3);
- else if(u.ustr < 6) return(-2);
- else if(u.ustr < 8) return(-1);
- else if(u.ustr < 17) return(0);
- else if(u.ustr < 69) return(1); /* up to 18/50 */
- else if(u.ustr < 118) return(2);
- else return(3);
- }
-
- dbon()
- {
- if(u.ustr < 6) return(-1);
- else if(u.ustr < 16) return(0);
- else if(u.ustr < 18) return(1);
- else if(u.ustr == 18) return(2); /* up to 18 */
- else if(u.ustr < 94) return(3); /* up to 18/75 */
- else if(u.ustr < 109) return(4); /* up to 18/90 */
- else if(u.ustr < 118) return(5); /* up to 18/99 */
- else return(6);
- }
-
- losestr(num) /* may kill you; cause may be poison or monster like 'A' */
- register num;
- {
- u.ustr -= num;
- while(u.ustr < 3) {
- u.ustr++;
- u.uhp -= 6;
- u.uhpmax -= 6;
- }
- flags.botl = 1;
- }
-
- losehp(n,knam)
- register n;
- register char *knam;
- {
- u.uhp -= n;
- if(u.uhp > u.uhpmax)
- u.uhpmax = u.uhp; /* perhaps n was negative */
- flags.botl = 1;
- if(u.uhp < 1) {
- killer = knam; /* the thing that killed you */
- done("died");
- }
- }
-
- losehp_m(n,mtmp)
- register n;
- register struct monst *mtmp;
- {
- u.uhp -= n;
- flags.botl = 1;
- if(u.uhp < 1)
- done_in_by(mtmp);
- }
-
- losexp() /* hit by V or W */
- {
- register num;
- extern long newuexp();
-
- if(u.ulevel > 1)
- pline("Goodbye level %u.", u.ulevel--);
- else
- u.uhp = -1;
- num = rnd(10);
- u.uhp -= num;
- u.uhpmax -= num;
- u.uexp = newuexp();
- flags.botl = 1;
- }
-
- inv_weight(){
- register struct obj *otmp = invent;
- register int wt = (u.ugold + 500)/1000;
- register int carrcap;
- if(Levitation) /* pugh@cornell */
- carrcap = MAX_CARR_CAP;
- else {
- carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
- if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
- if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
- if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
- }
- while(otmp){
- wt += otmp->owt;
- otmp = otmp->nobj;
- }
- return(wt - carrcap);
- }
-
- inv_cnt(){
- register struct obj *otmp = invent;
- register int ct = 0;
- while(otmp){
- ct++;
- otmp = otmp->nobj;
- }
- return(ct);
- }
-
- long
- newuexp()
- {
- return(10*(1L << (u.ulevel-1)));
- }
-